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Samus Varia Suit Sketch by Tuckerscreator Samus Varia Suit Sketch :icontuckerscreator:Tuckerscreator 2 13
Halo: Life
Since the ships had left, the mornings had always been quiet. No calls of the wild beasts, no bird songs, no chants of the natives as the tribe awoke. Just the forest, and sheltered within it a single slumberer. Thanks to her, all those songs and their singers were all lightyears away, while the land they had lived in slept as deeply as her.
Thanks to her, the mornings had always been quiet.
But as her mind wandered drowsily between sleep and reflection, it broke awake as she realized she was hearing something again, a sound that she had heard a thousand times over in simulations, but only now beginning to hear for herself for the very first time. It was a low distant rumble, steady in its approach, giving threatening crackles and groans of effort, and yet despite it the ground and wind were remaining perfectly still.
Half of her as she listened wanted to ignore the noise, to go back to sleep and to get up again when she felt rested and ready. But no, she knew better then that. Af
:icontuckerscreator:Tuckerscreator 5 5
Avatar: A Discourse of Facts
The following is a transcription of the conversation between the Human and Na'vi representatives for 09-06-54 meeting. Location: Omaytica Hometree, Pandora. Representatives. HUMAN: Lt. Commander William Onsevan, Tt. NA'VI: Patriarch Eytucan.
ONSEVAN: G'day. G'day to you all. I trust that this is a good time for you.
EYTUCAN: It is plenty. We are unconcerned about its timing or its happening.
ONSEVAN: Excellent then. Wouldn't want to inconvenience you.
EYTUCAN: (grunts)
ONSEVAN: And this isn't an inconvenience for anyone else assembled here? I see you have the whole tribe gathered here.
EYTUCAN: It is beneficial that they learn.
ONSEVAN: Learn... Then, let's make sure of it! (Begins setting up TACPAD for meeting.) For the benefit of everybody, should we speak my language, or yours?
EYTUCAN: We would choose our own, out of preference. But most of us have been in your school.
ONSEVAN: Right, Gracie's school...
EYTUCAN: Those past raising age, at least. If you insist, then it will b
:icontuckerscreator:Tuckerscreator 5 28
Stel 'Vadam for Stel' Vadam by Tuckerscreator Stel 'Vadam for Stel' Vadam :icontuckerscreator:Tuckerscreator 4 4 Lance of the Righteous Hunt by Tuckerscreator Lance of the Righteous Hunt :icontuckerscreator:Tuckerscreator 11 11 Unggoy Honcha in Armor by Tuckerscreator Unggoy Honcha in Armor :icontuckerscreator:Tuckerscreator 2 7 Armorless Unggoy Honcha by Tuckerscreator Armorless Unggoy Honcha :icontuckerscreator:Tuckerscreator 2 7 Jorge and Tess for LadyLaconia by Tuckerscreator Jorge and Tess for LadyLaconia :icontuckerscreator:Tuckerscreator 3 7 Rorschach and Moore Storyboard by Tuckerscreator Rorschach and Moore Storyboard :icontuckerscreator:Tuckerscreator 0 5 BLASPHEMY by Tuckerscreator BLASPHEMY :icontuckerscreator:Tuckerscreator 34 57 The Halo Fanon Gang by Tuckerscreator The Halo Fanon Gang :icontuckerscreator:Tuckerscreator 5 34
Halo: Outthink
He knew he had done it. Every word he could think of for "failure" was now firing through his head. He had botched this, he had screwed up, he had throughly blown his entire plan, and then panicked in the worst possible manner. Of all the plans he could have chosen that instant, he chose to let himself get cornered.
He had no advantage. The Spartan couldn't get to him, but it knew he couldn't get out from there himself. This one would be patient. It would wait. It would wait until he panicked, until he got tired, until he ran out in desperation, or until he got sleepy and let his concentration slip long enough for it to reach him. For her, this was instinct. If they had truly had such a training of training like he had read, then for her killing him could be easily done in her sleep.
It couldn't have been worse had he decided to challenge the strong one in a wrestling contest, or fought the fastest one on a race track. No, this was him versus their sniper, in a game of... what was the
:icontuckerscreator:Tuckerscreator 3 7
Problem, Noble Team? by Tuckerscreator Problem, Noble Team? :icontuckerscreator:Tuckerscreator 26 36


Mercy IRL by Mckodem Mercy IRL :iconmckodem:Mckodem 92 8 COMIC // No Mercy by theBATCLAM COMIC // No Mercy :iconthebatclam:theBATCLAM 97 11 ALIVE by Seiorai ALIVE :iconseiorai:Seiorai 4,386 164 Avaoverwatch by mong0smash Avaoverwatch :iconmong0smash:mong0smash 33 7 SPARTAN Wulfgang-A359 by Tekka-Croe SPARTAN Wulfgang-A359 :icontekka-croe:Tekka-Croe 656 30 Ana and Amelie - Overwatch (Commission) by Sciamano240 Ana and Amelie - Overwatch (Commission) :iconsciamano240:Sciamano240 2,201 86 Headhunter brainstorming by The-Chronothaur Headhunter brainstorming :iconthe-chronothaur:The-Chronothaur 433 26 My Neighbour Snorlax by janicesung My Neighbour Snorlax :iconjanicesung:janicesung 8,176 316 Light and Life by ANTIFAN-REAL Light and Life :iconantifan-real:ANTIFAN-REAL 3,037 122 harleen by nebezial harleen :iconnebezial:nebezial 13,468 1,635 Future City 9 by rich35211 Future City 9 :iconrich35211:rich35211 862 87 Jack Horner's Ceratopsian Situation by SammyD-Productions Jack Horner's Ceratopsian Situation :iconsammyd-productions:SammyD-Productions 16 7 Face 06 by sandara Face 06 :iconsandara:sandara 2,787 57 Tron Selfinsertweek Crom by jameson9101322 Tron Selfinsertweek Crom :iconjameson9101322:jameson9101322 14 4 Hand/Feet Study by Avaryn Hand/Feet Study :iconavaryn:Avaryn 12 2 Generation I by UniqSchweick12 Generation I :iconuniqschweick12:UniqSchweick12 560 110


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Wars Never End

Journal Entry: Thu Jan 19, 2012, 11:59 PM
Well, much has changed in the Halo series since the conclusion of the initial trilogy. Halo 3: ODST shown a little on some of the quieter, more underground portions of the war. Halo: Reach brought back the tragedy that formed the foundation of each of the preceding games. But before them both was Halo Wars, which to me best displayed the ''scale'' that the Human-Covenant War had reached.

Most recently we've gotten a closer look… at what was going on in the development background of ''Halo Wars'', and it's a shame that there couldn't have been closer cooperation between the two studios. Who wouldn't have wanted to see the return of the Vulture gunships in Reach during the attack on the spire, or fended off against Locusts in New Alexandria before piloting one to take down a Scarab? There were light hints in Halsey's journal and Contact Harvest that Bungie had forgiven Ensemble and that ''Halo Wars'' was indeed part of the canon, but even today it's regarded as the black sheep of the Halo family.

But I think there needs to be a return to the battlefield. We need a fresh look at the scale of the ''Halo'' universe. We need a conclusion to what happened to the crew of the ''Spirit of Fire''. And we could do with many gameplay improvements and tweaks to the war game now that 3 years have passed and the metagame is better understood.

Below are my points as to what a Halo Wars 2 would need. From gameplay to story, I'd like to cover the whole gamut.

1: A Covenant campaign: Yes, in the first game this trope… was in full effect. In the previous FPS games you could justify it by pointing out that fighting unshielded, weakly armored, not very smart Marines wouldn't been much fun, but in this game the UNSC is of equal strength to the Covenant! Learning to use Covies in multiplayer was harder because one had to learn by trial and error. In the middle on an invasion is a bad time to learn that as the Covenant you need Engineers to heal.

So if we have the Covenant in campaign, what should their story be? A separate, second campaign? Intermixed with UNSC missions? Launching raids on human settlements? Facing off against your own human troops you raised? Granted, if 343 doesn't want "the evil of killing humanz", then they could always take the cop-out route of Halo 2 and have them only fight rebels and the Flood.

Speaking of which, should the Flood be playable?

2: A deeper story: The first game is a simpler retelling of Combat Evolved, and it shows. Granted, Combat Evolved was pretty simple too, but its telling was stronger because the Forerunners were mysterious participants and the Flood was a genuine story threat. In Halo Wars the Forerunners are a plot device and the Flood could have been easily excised without any story impact. There's little fear that these parasites will get off the planet, and little wonder as to who these precursors were.

The characters were stereotypical too. It's pretty telling that the developers themselves referred them in the ViDocs with terms like "the leader guy" and "the science chick". And BOY, DID the script need less clichéd lines! Also, a number of the subplots were never resolved, like what the artifacts in Arcadia were for. Why was the Harvest relic pointing to it? Why did the Arbiter's troops not record the existence of the Flood? I only forgive these plots holes so I can still watch the shiny cutscenes.

Asking for a deeper story may sound as vague as saying "give us a better game" or "Fix it!"… . But just by looking at the first cutscene of the game… , or the tidbits hidden in the game's Black Boxes , or seeing the depth shown in games like ODST and Reach, I can say that the potential is there. ''Halo Wars'' has a unique niche that the FPSs are more limited to do: unveiling the brutality of the war as a whole. It needs to mine that. And do it originally.

3: Make the infantry more important. To me, it felt like infantry were rarely used, even though they were supposed to be the scissors to aircraft's paper. Probably it's the inherent coolness of building vehicles versus just some squads of tiny soldiers. For the most part, infantry seemed to get used as distractions, harassment, or to occupy buildings. Barracks only got built to create SPARTANs, then were promptly destroyed so one could pump out Scorpions. Even the players using the Covenant, which has more infantry options, mainly only produce Hunters, with one pair of Jackals to occupy a reactor.

So how can infantry become more important? Perhaps try giving them more class options. Let some be able to be trained as snipers, some as anti-vehicle, some special ops. The big hook of Halo FPSs is that by grabbing a new weapon you're instantly equipped for a new scenario. Let them do that too, carry assault rifles by default, but later switch those out for sniper rifles or fuel rod guns, depending on their training. Let them seek out cover, hide behind barriers that they'll weave in and out of, but that a clever opponent can use to surround and trap them. That way they don't have to stay cannon fodder while you try to finish your fleet of Vultures.

4: Let turrets self-heal. A minor point, but it feels like a waste of 350 resources to spend on healing one turret, when all the others are likely damaged but impossible to heal simultaneously. I don't want to have to spend 1300 on turrets while my army's out bleeding! Turrets are weak enough that they get often destroyed outright anyway. So they need all the health they can get. Next bullet point!

5: Automatic behaviors and tactics. Commands for your units are pretty simple: "Move here." If an enemy's there, they trade fire. If you want them to dodge, you have to micromanage and order every dodge. If you want them to keep their distance while still firing, you have to watch that distance yourself. This cuts into many units' natural advantages, like the Warthog's speed, or the Banshee's evasiveness, and also made it hard to use divided armies because you'd have to micromanage each.

So let us order commands to units so that they can respond automatically upon entering scenarios. Want them to keep a set distance and move away if the enemy gets closer? Enter in that command. Want them to try flanking maneuvers? Select your units then order that reaction upon battle. Want them to seek out cover? Order your infantry to stay on the far side of the boulders when firefights happen there. Let there be counter-tactics as well, like Wraiths being ordered to time their shot so to strike that Warthog who's been driving circles around it, or ordered to fire all more quickly when instead faced with tanks. Now the player has to micromanage less so he can command more.

6. New Characters and/or Setting? This one's less of a request than it is a question, and relates to the request for a deeper story. Should ''Halo Wars 2'' set itself around a new cast? On one hand, we want to know what happened to the ''Spirit of Fire''. On the other hand, a new cast will allow us to uncover a new portion of the universe, and open more doors by virtue of the fresh start. What are those new doors? You tell me. What should the new cast be?

But using the old cast could allow for the chance to deepen them. Will Cutter, confronted with the chance to nuke a Covenant colony, be bitter enough by witnessing their empire's atrocities that he'll relish the opportunity for revenge? Would Anders be at odds about his desire for total war, so she can explore the Forerunner relics there, to see if they could hold the answer to advancing humanity rather than just let it survive? Will Serina be rampant, fluctuating between seriousness and madness? Who is going to replace Forge in the role of ground leader? Would having the Covenant missions let us involve new characters while still being involved in the familiar? And there is one group Halo: Reach has revealed is ripe for characterization: SPARTANs. One epic cutscene of Red Team isn't enough! We'll take more heroics, but we need more behind the helmet.

Now for the setting. The first game had the advantage being able to cover the early war era that none of the other games had. But Halo is moving on to a new era. Should Halo Wars be set then? Should it cover the transition between the end of the war and this new era? Or should it be set during the war still? Perhaps it could flesh the battles we got to see so little of, like the Battle of Earth, which several of our writers on Halo Fanon have made into something epic and memorable… . But what about a new setting like with Halo 4? Might we see UNSC/Promethean battles?

7. Lastly, one more new venue for battles. Space Combat. Need I say anymore?

Actually I do. We know from the books that while UNSC/Covenant ground battles can be fairly even, reactor powered energy shields turn battles into a nightmare in space. So how could we get around this? Would the space battles be in cooperation with Covenant units? They take down the shields and you deal the finishing blows? Would it be late enough in the war, or even post-war that the UNSC has experimental plasma weapons and shielded starships?

Or perhaps a mixture? It could be an interesting opening, fighting a losing battle that you've been given the order to evacuate from, so your priority then is to try and lose as little of your ships as possible. The ground battle before could have been to defend the shipyards where your frigates and cruisers are being built. With enough determination and defense, you might be able to build just enough for a strong counter-fleet. And once you get your shielded ships and plasma, (through either prototypes or team-up) the catharsis of finally being able to win would be overwhelming.

How different from land combat should this be? I was kinda disappointed that the Sabre fights played out not too differently from Banshee fights, without regard for lack of gravity or air resistance. But making it accurate would have been disorientating and too much work. Halo Wars 2's space battles should focus on what is fun, regardless of whether it is flawless science. A space battle akin to the fight above the second Death Star would still be thrilling and bring scale. That said, if they allow us to do Helmejong turns… and command in 3-dimensional space then I will be a happy sci-fi fan.

So that's my 7 points about ''Halo Wars 2''. If you'd like to reacquaint yourself with Halo Wars 1, Wolfwood 824… and SPEGIBBY215… have some pretty excellent Legendary walkthroughs. Mr Gruntsworthy…  shows off great multiplayer matches as well. May the Halo Wars never die!

| design and coding by trip-to-zion |
| image by raijinnathan |
| mini-thumbs by thespook | Halo © Microsoft Game Studios |


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Dragunalb Featured By Owner Jan 26, 2016  Student Traditional Artist
Thanks for the fave on =)
Dawn and Yurr by Dragunalb
Tuckerscreator Featured By Owner Jan 26, 2016
That was a VERRRRRYYYY long time ago, but I liked it! Good job!
Dragunalb Featured By Owner Jan 28, 2016  Student Traditional Artist
I know but I wanted to thank you for your support nonetheless ^^
MadsMadnessRage Featured By Owner Jan 14, 2016  Hobbyist Digital Artist
Thanks for the fave!♫
Tuckerscreator Featured By Owner Jan 15, 2016
No problem! It was definitely a great picture. Maybe the best in that contest.
ZuzuTurkova Featured By Owner Apr 9, 2015  Hobbyist Photographer
Thank you very much for the WATCH!:happybounce: 
I really appreciate it so much :)
If you want, please follow me on INSTA:
There are so many pictures 
My next work: 
POP COLOR by ZuzuTurkova The Time Spent Chasing Lost Daylight by ZuzuTurkova Lucy by ZuzuTurkova
Tuckerscreator Featured By Owner Apr 9, 2015
Sure thing I will! Thanks for the appreciation!
DraycoWolf Featured By Owner Dec 4, 2013  Student General Artist
I love your fabulous art work owo I am a HUGE gamer myself. Bunny-Emoji-11-(Emoji-Drum-Roll) 
Tuckerscreator Featured By Owner Dec 4, 2013
I haven't done very much, but thanks a lot, then! Yay for applauding bunnies!
DraycoWolf Featured By Owner Dec 4, 2013  Student General Artist
x'D still fabulous. (~0.0)~
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